This is bizarre, since as mentioned it is more space-efficient to have underlays split into the necessary parts than to have entire sprites if the underlays themselves cannot appear. However, in X6, all armor-specific moves have an underlay of regular X. Whereas in X5, frames of X specific to the Falcon/Gaea Armor did not have "normal" X underneath them, most likely to save on space. However, there is a fairly revealing (yet barely visible) difference. Light's capsules (the Blade Armor and Shadow Armor, each requiring all four parts to be used), and the Ultimate Armor obtainable by code at the title screen. At first glance, X6's armor system would appear to be exactly the same as the one in X5, with one set carried over from the previous game (in this game, the Falcon Armor) given in the intro stage, two more found via Dr.
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